History

History

A Chronological Perspective

  • 2002 was the year Technology Goddesses was founded
    • Not that many houses had computers
    • Not every parent had an email address
  • 2004 was the year Facebook was founded
  • 2005 was the first year of Technology Goddesses Camp
    • Smartphones did not exist until 2007
    • We taught geocaching on GPS devices; so far we have released 62 travel bugs into the world. Our travel bug named Virus has traveled 123, 519 miles, has crossed the Atlantic Ocean 6 times, has been to Europe
    • Every camper took digital pictures and we had to burn CDs to share them with parents
    • Still not every parent had an email address
    • We used an internal dedicated server infrastructure for sharing across the laptops
  • Starting in 2005 and every year
    • We stress internet safety
    • We name ourselves and our camp locations after technical terms, and build word search and crossword puzzles to familiarize our campers with those terms
    • We choose crafts that would reinforce technological learnings
    • We have opening and closing flag ceremonies every day to stress group spirit and reinforce key messages
    • We teach the campers how to edit and use their photos and videos digitally
    • We stress computational thinking
  • Several years after we started camp, GSUSA came out with new badges; Geocaching, Digital Movie Making, and Entertainment
  • Several years after we defined our own Web Development badge, GSUSA came out with one
  • We started using the cloud – Google folders – in 2009
  • 2011; our first camper/aide to adult volunteer progression; now happens every year
  • Google Drive launched in 2012
  • In 2012, adults stopped instructing the campers. The older campers (aides) took over.
  • In 2013 we added Sphero Robots to camp
    • Adding crafts using the robots
  • In 2014 we added a Social Media team and the Technology Goddesses Studios
  • In 2015 we added programming to camp
    • We defined two coding badges
    • Added terms to our puzzles
    • Had the campers “program the lab rats”
    • We started using ChromeBooks for cloud programming access
    • We put together a mobile lab of Androids
    • We started teaching green screen photography editing with open source software
  • In 2016 we introduced engineering concepts to camp
    • Added terms to our puzzles
    • Added crafts using circuits
    • Added Snap circuits
    • Had the campers physically model Ohm’s Law
    • Added our Center for Applied Technology with 3D printing and demos of diverse advanced technologies like wearables and IoT
    • Moved to Harkness style teaching away from classroom style
  • In 2017
    • Started the use of Camp Passports for campers to record their experiences
  • In 2018, GSUSA introduced new STEM badges including Robotics, Mechanical Engineering, Think Like a Programmer, Think Like an Engineer, Cybersecurity, Think Like a Citizen Scientist
    • We mapped our existing program into the relevant pages and added some activities
    • We repurposed some of our tablets to be program level digital reference books for the unit leaders
  • In 2019, we changed our green screen photo editing to using AI to remove photo backgrounds
    • more to come – 4 days to Camp 2019!